Eleven slots, a credit cap, two multipliers. Everything else is reading roles better than the next player.
Slot economics
| Slot | You're paying for | Classic mistake |
|---|---|---|
| WK | Catches + stumpings + a real batting slot | A famous keeper who bats at 7 |
| BAT | Balls faced — top-3 face the most | Reputation over current form |
| AR | Two income streams in one card | Only one AR in the XI |
| BOWL | Guaranteed overs at wicket-taking phases | Part-timers who may not bowl |
The clock
Fixture, pitch history, probable XIs. Build loose; nothing is final until the toss.
Benched names out immediately. Impact-player rules reshuffle batting orders — reread the card.
C/VC on role stability, then the room: ₹1 to learn, H2H to grind, small league to profit.
Track whether your reads were right, separately from whether you won. That distinction is the skill.
Room strategy
Fifty cheap reps beat five expensive ones. Learn lock timing and C/VC logic here.
Solid, template-adjacent XIs win H2H. No heroics required.
One or two informed differentials against 10–100 entries. This is where reads pay.
Enter with conviction differentials or not at all. Template teams drown in thousands.
Fifty cheap lessons beat one expensive one. Start the count.
Fantasy questions